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艺术与设计艺术学士-游戏和可玩媒体

Bachelor of Arts in Art and Design - Games and Playable Media

加州大学圣克鲁斯分校

University of California Santa Cruz

US美国

  • 学历文凭

    学历文凭

    Bachelor Degree

  • 专业院系

    专业院系

    Performance, Play & Design

  • 开学时间

    开学时间

  • 课程时长

    课程时长

  • 课程学费

    课程学费

    汇率提示

国际学生入学条件

Freshman applicants are students who have: Completed their secondary education and have earned a certificate of completion which enables them to be admitted to a university in their home country; Never been enrolled as a university student.

UC has slightly different admission requirements for applicants who are international students. If you're applying as a freshman, you must:

Complete 15 year-long academic courses with a 3.4 GPA: 2 years of history (in place of U.S. History, history of your country); 4 years of composition and literature in language in which you are instructed; 3 years (four years recommended) of college-preparatory mathematics that include the topics covered in elementary and advanced algebra and two- and three-dimensional geometry.* (Approved integrated math courses may be used to fulfill part or all of this requirement); 2 years of laboratory science (biology, chemistry, and/or physics) OR 2 years of integrated science; 2 years of a second language; 1 yearlong course (or 2 semesters) of visual and performing arts; 1 additional course from any subject areas above.

English-language Proficiency

Score 6.5 or higher on the International English Language Testing System (IELTS)

Test of English as a Foreign Language (TOEFL) examination:

Internet-based test (iBT): Minimum score of 80 or better

Paper-based test (completed prior to Oct. 2017): Minimum score of 550 or better

o Revised paper-delivered test (completed Oct. 2017 or later): Minimum score of 60 or better

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  • 雅思总分:6.5
  • 托福网考总分:80
  • 托福笔试总分:160
  • 其他语言考试:Duolingo English Test DET Minimum score of 115.

CRICOS代码:
申请截止日期: 请与IDP顾问联系以获取详细信息。

课程简介

艺术与设计艺术学士:游戏与可玩媒体(AGPM)是UCSC艺术系的跨学科本科课程。该计划与工程学院的计算机科学理学学士学位密切相关:计算机游戏设计。这两个课程的学生在UCSC的整个学习过程中都会一起工作,从基础课程到长达一年的顶峰课程,最终导致团队创建一个可发行的游戏。AGPM的学生获得的学位集中在游戏系统和其他交互体验的设计上,包括他们与更广泛的艺术环境的联系-并在艺术实践和富有表现力的游戏开发的基础上有充分的基础。该计划的基础是游戏制作,文学学士和理学学士学位的学生每年共同努力制作游戏。学生还将学习游戏
Art & Design: Games & Playable Media (AGPM) is an interdisciplinary undergraduate program in the Department of Performance, Play, and Design at UCSC. <br><br>Students in AGPM obtain a degree focused on the creation of games as art and activism, focusing on wildly original, creative, expressive games including board games, role-playing games, immersive experiences, and digital games. Students make games and art about issues including climate justice, Black aesthetics, and queer and trans games. Students study interactive, participatory art, with a focus on learning about intersectional feminist, anti-racist, pro-LGBTQ games, media, and installations.<br><br>The AGPM major focuses on the following areas of study - students interested in the major should expect courses and curriculum centered around these topics:<br><br>Digital and analog games as art, activism, and social practice<br>Feminist, anti-racist, LGBTQ games, art, and media<br>Participatory or performance-based games such as role-playing games, urban / site-specific games, and theater games<br>Interactive art including VR and AR<br>Exhibition methods for games in traditional art spaces and public spaces<br><br>Learning Experience<br>The foundation of the program is the creation of games as art, with students learning to make games from faculty who are practicing artists who present games in museums and galleries, and designers who make games for deep educational experiences. Students also learn about how the history of art, from conceptual art, performance, feminist art and environmental art, lead to interactive media and digital art, which led to games as visual art. In this major, students design games, interactive art and participatory art, individually and in groups. Our courses are often cross-listed with Theater, Critical Race and Ethnic Studies and Feminist Studies to create vibrant opportunities for cross-disciplinary collaboration.
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