国际学生入学条件
Official Transcripts and/or Secondary School Exams - Review Requirements by Country section to determine the required secondary school documentation by country.
Admitted students are required to submit final secondary school (high school) transcripts and/or proof of degree completion (A-Levels, WAEC, CBSE, High School Certificate, etc.) before enrolling at DePaul.
TOEFL - 80 on the IBT TOEFL with no subsection lower than 17 , IELTS Academic - 6.5 on the IELTS Academic, SAT - minimum evidence based reading and writing score of 550, ACT - minimum reading score of 18 and English score of 20.
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雅思考试总分
6.5
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雅思考试指南
- 雅思总分:6.5
- 托福网考总分:80
- 托福笔试总分:160
- 其他语言考试:PTE Academic - minimum English academic score of 53
CRICOS代码:
申请截止日期: 请与IDP顾问联系以获取详细信息。
课程简介
DePaul的游戏设计计划教授游戏设计的基础知识和细节,并为您从事计算机游戏和交互式媒体领域的工作做好准备。在整个计划中,您将与程序员,艺术家,作家和音频设计师组成跨学科团队。您将了解从构思到文档,原型,实现,迭代和测试的整个游戏开发周期。您将有四个不同的游戏实验室可以利用:开发和研究实验室,游戏实验室,增强现实实验室以及游戏测试和可用性实验室。游戏设计理学学士学位使学生做好准备成为讲故事的人,批判性思想家,企业家和游戏领域的领导者。学生与程序员,艺术家和音乐家在跨学科团队中进行协作,以掌握迭代开发过程并
DePaul's Game Design program teaches the fundamentals and details of game design, and prepares you to work in computer gaming and interactive media fields. Throughout the program, you will collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. You'll learn about the entire game development cycle from ideation to documentation, prototyping, implementation, iteration and testing. You'll have four different gaming labs to take advantage of: development and research labs, the game play lab, the augmented reality lab and the playtest and usability lab. The BS in Game Design prepares students to become storytellers, critical thinkers, entrepreneurs, and leaders in the field of games. Students collaborate in interdisciplinary teams with programmers, artists, and musicians to master the iterative development process and create polished experiences. Students build a portfolio showcasing their skills developing AAA, indie, and art games, as well as transformative play experiences on established and emerging platforms including augmented and virtual reality, tabletop, and physical technology.
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