国际学生入学条件
Overseas Year 12
Minimum Selection Rank (WA/ACT/NSW/NT/SA/TAS/VIC) - 70
GCE A Levels
Aggregate of 6 points from:
A maximum of the best three A-level subjects, OR
A combination of A-level and AS-level subjects
At least two A-level subjects are included in the calculation
AS-level subject attempted at A-level is not eligible to be included
A-level grades (A*=6, A=5, B=4, C=3, D=2, E=1)
AS-level grades (A=2.5, B=2, C=1.5, D=1, E=0.5)
Western Australian Universities Foundation Program (WAUFP) - CPS 54 or higher.
VET course studied at school - Successful completion of a Certificate IV or higher.
International Baccalaureate (IB) Diploma - Total score of 24 or higher.
IELTS - 6.0 Overall (6.0 Reading, 6.0 Writing, 6.0 Speaking, 6.0 Listening)
TOEFL IBT - 73 Overall (18 Reading, 18 Writing, 18 Speaking, 18 Listening)
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雅思考试总分
6.0
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雅思考试指南
- 雅思总分:6
- 托福网考总分:73
- 托福笔试总分:160
- 其他语言考试:Pearson Test of English (PTE) - 50 Overall (50 Reading, 50 Writing, 50 Speaking, 50 Listening)
CRICOS代码: 095510C
申请截止日期: 请与IDP顾问联系以获取详细信息。
课程简介
我们的游戏艺术与设计课程以行业最佳实践为基础,将创意过程和概念与最新的行业标准工具,技术和工作流程相结合,为不断增长的全球市场创建游戏。您将向国际游戏制作专家学习,包括曾担任Pixar动画师的Simon Allen,曾担任迪士尼概念艺术家的Jason Trevenen和曾担任AAA开发人员的珀斯工作室首席设计师的Brad Power。区域间游戏。本课程流向行业专业人士–概念艺术家,游戏设计师和技术艺术家–并提供了通往游戏行业职业的多种途径:3D建模的制作艺术,动画和纹理绘画,2D的概念艺术插图和角色设计,
Want to set yourself up for a career in the games production industry with a tailored course taught by international experts Enter the world of Games Art and Design at Murdoch. Take your passion for video games to the next level and develop the creative thinking and production skills that you need for a career in the games industry. In this course youll level up your knowledge of games art and design processes, production concepts and industry-standard tools and techniques. By creating games and mods youll learn about animation, 3D modelling, concept art, and designing for mobile and virtual reality platforms. This major allows you to explore different areas of specialisation to suit your dream career path, so youll learn what's involved working as a: concept artist, games designer or technical artist.<br><br>For roles in concept art, youll learn how to bring your ideas to life, building skills in 2D illustration and character design. For roles in games design, youll learn to construct virtual worlds, as well as techniques for level design and developing high-concept gameplay. In production art, youll learn to create characters, props and terrains, and will explore production art processes for 3D modelling, animation and texture painting. Games Art and Design student Rhianna translated their passion for gaming character creation into course assignments - hear all about their journey.<br><br>Depending on the area you choose, you can learn how game designers create games and gamified systems around systems of play, how concept artists transform ideas into visuals, or how production artists create characters, props and terrains. This allows you to gain the benefits of the fundamental concepts in digital art workflows and design, as well as the relevance and experience of working with industry best-practices.
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