国际学生入学条件
Essential
Passion for games
Positive attitude
Confidence to run a business and / or creative technical software development team
Comfortable user of Windows or Mac OS applications
Desired, but not essential
Experience of web or software coding (HTML, Java, C, C++, C#)
Experience of art asset creation using Adobe Creative Suite, Maya, 3DS Max or ZBrush
Game development experience
Degree related to games, programming, art, business, management, marketing, law, economics or design.
English – IELTS 6.5 (no less than 6.0 in any bands)
TOEFL iBT - 88 (reading - 22, Listening - 20, Speaking - 23 and writing - 21)
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IDP—雅思考试联合主办方

雅思考试总分
6.5
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雅思考试指南
- 雅思总分:6.5
- 托福网考总分:88
- 托福笔试总分:160
- 其他语言考试:PTE-A Overall 59 Listening 57 Reading 61 Speaking 54 Writing 75
CRICOS代码:
申请截止日期: 请与IDP顾问联系以获取详细信息。
课程简介
与索尼欧洲娱乐公司,Codemasters,Rare和Exient等公司合作创建了视频游戏企业,生产和设计理学硕士课程(游戏营:Biz)。它提供了跨领域项目团队的截止日期的工作经验,以达到专业水平的可玩游戏。您将在模拟工作室环境中,每周四天,在全职工作时间内,与我们的一个或多个合作伙伴开发人员一起制作真实的游戏简介。在业界资深人士的指导下以及领先游戏开发团队的支持下,这是一个成功的公式。Gamer Camp的应届毕业生受雇于TT Games,Creative Assembly,Ubisoft,Codema
MSc Video Game Enterprise, Production and Design (Gamer Camp: Biz) has been created in partnership with the likes of Sony Computer Entertainment Europe, Codemasters, Rare and Exient. It provides experience of working to deadlines as part of multi-disciplined, project team to produce playable games to a professional standard.<br>You will work in a simulated studio environment over full-time office hours, on real game briefs set with one or more of our partner developers.<br>It's a winning formula, with mentoring from industry veterans and support from leading game development teams. Recent graduates from Gamer Camp are employed by companies including TT Games, Creative Assembly, Ubisoft, Codemasters and Rockstar Games.<br><br>Employment Opportunities<br>The Gamer Camp Biz course directly answers the industry call for ''T-skilled'' workers in thecreative media industry, (Skillset. Strategic Skills Assessment for the Creative Media Industry, London. 2009: 20). Here professional employability is defined by proficiency across disciplines and specialist expertise within them. <br>The course seeks to develop students into T-Shaped art professionals complete with a keenly practiced ability who can work with others in a creative and technology constrained development team. This is the type of adaptive, reflective and capable professional the industry requires.<br><br>''There is a shortage of new people in the industry equipped with ‘T-skills' - highly specialised in one core field, but with broad skills and knowledge to utilise their specialism across teams and platforms'' - Skillset, December 2009 Strategic Skills Assessment for the Creative Media Industry. London: Skillset
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