国际学生入学条件
International Secondary School Student General admission requirements:
Senior Secondary school credential appropriate for entry to university in your home country;
Academically rigorous grade 12 year
Prerequisites required for your program must be taken at the Grade 12 university-preparatory level (or equivalent) and are the highest level of secondary studies available in your final year of secondary school.
You may be required to submit course outlines so Admissions can determine if a prerequisite meets the rigorous academic standard required for admissibility.
Minimum B- average (higher for some programs
International Out-of-Province Secondary School Students General admission requirements
Secondary school diploma;
Grade 12 courses at the number and level specified for your province (see below);
A minimum average of 70% (many programs require a higher average)
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IDP—雅思考试联合主办方

雅思考试总分
6.5
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雅思考试指南
- 雅思总分:6.5
- 托福网考总分:88
- 托福笔试总分:160
- 其他语言考试:PTE - 58
CRICOS代码:
申请截止日期: 请与IDP顾问联系以获取详细信息。
课程简介
该计划从多学科的角度探讨流行文化中的问题。您将学习一系列的批判性和历史性课程,以研究各种大众传播形式和非大众传播形式的大众文化。这些包括政治,历史,经济和美学背景下的电视,流行音乐,游戏,广告,社交媒体,体育,博览会和狂欢节,文学和电影。传播,电影,加拿大研究和政治方面的课程将使您对当代和历史流行形式的世界有很好的了解。
The Department of Communication, Popular Culture and Film offers four separate programs of study: Business Communication, Media and Communication Studies, Film Studies, and Popular Culture. A four-year program leading to the BA Honours degree, a 4 Year BA with Major, and a three-year program leading to the BA Pass degree is offered in all four programs. In addition, the Department is involved in programs with community colleges which offer students the opportunity to earn an honours degree in Popular Culture and a college diploma or certificate.Popular Culture Studies is an interdisciplinary undergraduate program that brings together theoretical and analytical perspectives from the humanities and social sciences. These varied approaches inform our understanding of popular culture as expressed through social media, advertising, music, popular cinema, sport, television, video games, as well as non-mass mediated cultural forms like fairs and festivals, food and drink, tourism and travel. We study these expressions of culture within their cultural, economic, political, and social contexts, past and present.
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