国际学生入学条件
Graduated with a GED or high school diploma equivalency test and have not enrolled in a degree-seeking program. Don’t have minimum score requirements, but competitive applicants will receive: 100 and above on the TOEFL iBT 130 and above on the Duolingo English Test 7.5 and above on the IELTS Academic 70 and above on the PTE Academic 191 and above on the Cambridge English Scale 4.5 and above on the iTEP Application deadline: Early Decision I - November 1; Early Decision II: January 1; Regular Decision - January 5
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IDP—雅思考试联合主办方

雅思考试总分
7.5
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雅思考试指南
- 雅思总分:7.5
- 托福网考总分:100
- 托福笔试总分:160
- 其他语言考试:PTE Academic - 70 and above
CRICOS代码:
申请截止日期: 请与IDP顾问联系以获取详细信息。
课程简介
Our Bachelor of Science program centers around the IDM core, a suite of courses that focus on the areas of Image, Sound, Narrative, and Interactivity. These courses lead to upper-level project-based electives in interactive installations, augmented reality, 3D, game and user experience design, and more. The curriculum is rounded out with courses from the Tandon Engineering core, media studies (taken in the department of Media, Culture, and Communication), and additional courses in math, science, humanities, and social sciences. <br><br>Students will be exposed to a project-based education focused on their development as socially engaged, creative individuals fluent in the use and development of cutting-edge technology. IDM students are encouraged to engage in research and to develop their own work through their classes, capstone projects, the Tandon VIP Program, the NYU Entrepreneurial Institute, and internships within New York City’s media industry. <br><br>As a research-active program within NYU Tandon School of Engineering, IDM faculty collaborate on projects that integrate media, design, and society in a creative capacity. Our research covers wide range of topics and mediums. These areas include using motion capture technology to reimagine theatrical performance, working with fine arts conservationist on reconditioning historic electronic artwork, development of digital archives to explore the history of natural science, virtual production development of next generation storytelling experiences, electronic sound synthesis with hardware and software, integrating wearable electronics in dance performances, and rethinking STEM education with electronics among many others.
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