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技术艺术高级文凭

Advanced Diploma in Technical Arts

不列颠哥伦比亚理工学院

British Columbia Institute of Technology

CA加拿大

  • 学历文凭

    学历文凭

    Bachelor Degree

  • 专业院系

    专业院系

    Digital Arts, Media and Design

  • 开学时间

    开学时间

  • 课程时长

    课程时长

  • 课程学费

    课程学费

    汇率提示

国际学生入学条件

This program has a two-step admission process. Applicants must meet all entrance requirements and will be accepted on a first qualified basis as long as space remains.

Step 1: Meet the following entrance requirements

English language proficiency: Category 2 English Studies 12 (67%) or equivalent

Post-secondary education: diploma or degree (or equivalent post-secondary program of a minimum of 60 credits) in any discipline or alternate entry

Alternate entry: If you do not meet the post-secondary education requirement listed above you may qualify for admission if you meet the English requirement, and the following:

Post-secondary education: 30.0 credits in any discipline from a recognized institution

Work experience: 5 years in a related field or sector such as gaming, animation, film, visual effects, or computer programming, in one of the following roles (or similar):
Animator
Effects artist
Lighting artist
Character modeling
Props modeling
Game level artist
Game designer
Game developer
Producer
UI/UX designer

IELTS Academic - Overall score 6.5 No band less than 5.5.
TOEFL (iBT) - Overall score 86 No section score less than 20.
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  • 雅思总分:6.5
  • 托福网考总分:86
  • 托福笔试总分:160
  • 其他语言考试:Pearson Test of English Academic (PTE Academic) - Overall score 60 No skill score less than 60.

CRICOS代码:
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课程简介

与BCIT’的技术艺术高级文凭
With BCIT's Advanced Diploma in Technical Arts, you will develop the skills to become a creative problem solver, who can visualize and deliver solutions that bridge the technical and content side of visual effects, game, and animation projects. Technical Artists are in high demand in the digital entertainment and interactive media industry for their ability to integrate and synthesize the artistic vision and technical aspects of projects. They collaborate with artists and programmers to set up and maintain the art production workflow, and identify and develop tools to improve, troubleshoot and streamline the production process.
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