国际学生入学条件
Scottish Highers: ABBB including a literate subject*
A Levels: ABB, plus GCSE English Language at grade A or 7.
International Baccalaureate (IB): 30 points overall in the Diploma, including 18 at Higher Level, normally including English and Maths. Students not presenting English at grade 5 or above at Higher Level will be required to submit an IELTS.
Irish Leaving Certificate: Four Highers at H2 or above - subjects required as per Scottish Highers.
Those who have qualifications from outside the UK should consult our international pages for country-specific entry requirements.
IELTS (IELTS for UKVI ) - 6.0 overall, with a minimum of 5.5 in each component
TOEFL (IBT) and TOEFL IBT at home - 72-79 overall, with the following minimum scores in each component:Listening: 17, Reading: 18, Speaking: 20, Writing: 19
Pearson PTE Academic UKVI - 59 overall, with a minimum of 59 in each component
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雅思考试总分
6.0
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雅思考试指南
- 雅思总分:6
- 托福网考总分:72
- 托福笔试总分:160
- 其他语言考试:Pearson PTE Academic UKVI - 59 overall, with a minimum of 59 in each component
CRICOS代码: W280
申请截止日期: 请与IDP顾问联系以获取详细信息。
课程简介
交互设计学位旨在培养技术创新的毕业生。21世纪见证了艺术,设计和建筑的激动人心的变化,这些变化是由数字技术进步所启发的新颖思维方式所驱动的。格拉斯哥艺术学院的交互设计计划(以前的BDes(荣誉)数字文化)采用了此类技术所带来的创造可能性,以揭示设计和艺术表达的替代方法。数字艺术和设计跨越了不同的领域,并以在各种创意学科(包括摄影,运动图像,3D,声音,图形,网络,交互等)中发展的良好实践为基础。
The Interaction Design programme at The Glasgow School of Art combines technology with visual thinking and creative problem-solving. As a student of Interaction Design, you will learn to work with creative code to generate engaging interactive digital media for a wide range of platforms. You will graduate with a diverse range of skills enabling future career opportunities in interactive art, design, motion graphics, app development and more.<br><br>We are characterised by actively engaging with creative coding and digital culture. The course is highly experimental allowing students to develop their own approaches within an art and design context. We consider our materials to be computers, cameras, sensors, lights, motors, projectors, networks and more. By framing the use of technology within a creative context, students learn practical and technological skills as well as how to articulate creative ideas and meaning behind work.
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